Animation Recorder
The plugin includes a simplified and user-friendly animation recorder feature that can be used to record character animation in real-time. Once recorded, outputs are exported to animation sequence assets and FBX files automatically.
Generally, you would want to have both the animating character and the animation recorder object in a level so that the animations can be recorded and exported. Animation recorder is also responsible for adding UI elements to the screen when you play the level.
Animation recorder blueprint class, BP_Recorder, can be found in Features folder under the plugin content directory.
Setup
To modify animation recorder properties, open BP_Recorder blueprint class and select Class Defaults. In the Details panel and under Re Mo Capp Recorder category, the following recording options can be modified:
- Countdown: Specifies number of seconds before the recording starts. It can also be modified later when in play mode.
- Scene Name: The scene name is used as part of the filename when the output animation sequence assets and FBX files are created. It can also be modified later when in play mode.
- FPS: Specifies the output frame rate in which the animations should be recorded.
- Animation Directory Path: Specifies the directory in which output FBX files will be placed.
- Recording Sequence: Used internally by the recorder. No need to be modified.